(Ping! Zine Web Hosting Magazine) – Over the past decade, Avalanche Studios has become synonymous with explosive open worlds. From Just Cause to Mad Max, players have come to rely on the independent studio to fulfill their cravings for emergent, chaotic gameplay and AAA production values.

Rumble City, however, is something entirely different. The open world is replaced by a strategic battle board, the massive destruction by cartoon brawling. In place of the traditional, singular action hero is a diverse cast of rugged bikers and street thugs.

Rumble City represents Avalanche Studios’ first venture into mobile gaming. It’s a passion project for a small strike team with a deep affection for tactical gameplay and 1960’s American biker culture. We lovingly refer to their invention as “biker chess”.

“When the team presented the characters of Rumble City, I instantly knew that I wanted to share them with the world” said Pim Holfve, CEO of Avalanche Studios. “While the game may be far removed from our trademark open world madness, it captures some of the same oddball humor our fans have come to expect and demand from us. That’s why Rumble City, despite being so different, feels right at home in the Avalanche Studios catalogue of games.”

A free download with in-app purchases, Rumble City will be released on iOS platforms this Thursday, July 9th, 2015. It is also currently available on Android and Amazon devices.

Learn more at www.rumblecity.net. For pre-release access to the iOS app and interview requests, please contact Thomas Wiborgh, Head of Communications at [email protected].

About Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise, and is currently working on Mad Max (published by Warner Bros. Interactive Entertainment) and Just Cause 3 (published by Square-Enix), both slated for release in 2015. The studio has created acclaimed twin stick shooter Renegade Ops (published by SEGA) and self-published free-to-play service theHunter (developed by subsidiary Expansive Worlds) with more than 5 million registered players across 190 countries. Avalanche Studios, which is based in Stockholm and New York City, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games built on its proprietary technology, the Avalanche Engine, enabling huge open worlds filled with emergent gameplay. More information is available at www.avalanchestudios.com.