Destiny Not “Our First Rodeo,” Bungie Says

(Ping! Zine Web Tech Magazine) – Will game developer Bungie be able to handle an onslaught of players putting pressure on company servers once the game Destiny is released? The answer appears to be a resounding YES, according to the game developer.

“This isn’t our first rodeo. Bungie is no stranger to anxious mobs of players who rush home after a midnight launch and put our best-laid plans to the test,” explained the company via a recent Q&A on its website.

They continued, “Since a release date hasn’t even been announced yet, we’ll let our team focus on some less frightening but equally important challenges.”

Bungie is popular for previously developing Halo – and we all know how good that was (just look at the sales if you need further proof). So if Destiny happens to be anything like Bungie’s previous title, we’re all in for a treat.

SimCity from Maxis launched just earlier this month – moving to fully multiplayer. During the course of its introduction, the title experienced many server problems and persisting downtime. Bungie, meanwhile, appears confident it can avoid similar problems.

Bungie describes Destiny as follows via its website: “Everything changed with the arrival of the Traveler. It sparked a Golden Age when our civilization spanned our solar system, but it didn’t last. Something hit us, knocked us down. The survivors built a city beneath the Traveler, and have begun to explore our old worlds, only to find them filled with deadly foes. You are a Guardian of the last safe city on Earth, able to wield incredible power. Defend the City. Defeat our enemies. Reclaim all that we have lost. Fail and the last light of civilization will go out. Be brave.”

Watch a reveal trailer for the title below: