Diablo 3 Patch 1.0.3 Addresses Zerging, Item Drops, Monster Stats & More

(Ping! Zine Web Tech Magazine) – Diablo III creator Blizzard Entertainment continues to consider player feedback in the wake of last month’s breathtaking sales debut of the popular dungeon hack and slash title. A number of game changing issues are set to be addressed with the release up upcoming patch 1.0.3.

Blizzard recently detailed the patch’s specifics via a design preview on battle.net. One of the critical issues addressed included drop rates. No, that doesn’t mean the actual game crashing. It’s regards items. With 1.0.3, the game’s creators are allowing more items to be available in Inferno and Hell Acts.

“We’re shifting to a philosophy where the best items in the game can drop from many different places, so a wider variety of play styles are viable,” commented the post.

Meanwhile, Diablo III creators would prefer users stick around on a level for longer once defeating the boss. Instead of taking the money and running, players will now have a new reason to continue on and progress. The new patch is set to lower guaranteed rare items received after boss defeats.

Other new changes include getting rid of bonus monster damage through coop games, an adjustment to  health and damage stats for monsters in a variety of Inferno Acts, raising repair costs to address the zerging issue and more.

However, a notable fix left out of 1.0.3 includes how Legendary items work. Blizzard did admit it’s working to tweak that, but you won’t see a change on it just yet with 1.0.3. Diablo III has been a hot seller. Within the first 24 hours of its release, it had reached 3.5 million copies sold, according to statistics cited by Forbes.com report.

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