Explained – Why Call of Duty ‘Ghosts’ Resolution is Lower on Xbox One

Explained - Why Call of Duty ‘Ghosts’ Resolution is Lower on Xbox One(Ping! Zine Web Tech Magazine) – Does Call of Duty: Ghosts have a resolution problem? The highly anticipated title, which is set to be released for consoles tomorrow, features a 720p resolution that upscales to 180p on Microsoft’s Xbox One console, according to a report from Forbes on Monday.

However, on the other hand, the PS4 version runs 1080P natively without having to upscale.

The controversy arrives as some insinuate that CoD’s console performance may actually mean the PS4 is graphically superior compared to the Xbox One, a higher priced game machine.

In remarks recently made to Eurogamer and highlight by the report for Forbes, Infinity Ward Executive Producer Mark Rubin explained the reasoning for Call of Duty Ghost’s lower resolution on Xbox One.

Rubin noted that while it was possible to get 1080 on the Microsoft device, the problem had to do with the frame rate.

“It’s just we couldn’t get the frame rate in the neighborhood we wanted it to be. And it wasn’t a lack of effort. It wasn’t that it was like last minute. We had the theoretical hardware for a long time. That’s the thing you get pretty quickly and that doesn’t change dramatically,” Rubintold Eurogamer.

Meanwhile, Rubin also pointed out that resource allocation was a bit different on the two consoles. “That huge web of tangled resources, whether it’s threads-based or if it’s GPU threads or if it’s memory – whatever it is – optimization is something that could go theoretically on forever.”

Rubin’s explanation is quite technical – so we’ll leave it up to the hardware gurus to translate this one. Whatever the case, Call of Duty: Ghosts is sure to be a hot seller across all platforms – no matter if it’s the Xbox One or Sony PS4.

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