Minecraft Xbox One, PS4, PE, and PC Update: Features, Snapshots, and Framerate Detailed By Development Team

Minecraft Xbox One, PS4, PE, and PC Update: Features, Snapshots, and Framerate Detailed By Development Team(Ping! Zine Web Tech Magazine) – Mojang has a lot in store for its fans over the next couple of weeks with the release of multiple updates and new console versions.

The Xbox One and PS4 editions of Minecraft are set to launch next month, bringing with it increased draw distance and world sizes up to 36 times bigger than current gen worlds.

Last week Microsoft’s lead producer for Minecraft, Roger Carpenter,  confirmed the Xbox One’s framerate and resolution by stating that that the game would run at 1080p/60FPS, same as the PS4.

Each version will be priced at $19.99, though players who previously purchased the Xbox 360 and PS3 editions will be able to upgrade for only $4.99.

Another exciting release for fans is the 0.9.0 update for the Pocket Edition that will be launching on July 10th for Android and iOS users.

According to Mojang, the update adds many new features and changes such as unlimited worlds, five new mobs, new AIs, updated biomes, more than two dozen new blocks, and new world features.

Additional changes include:

  • Caves
  • New blocks and items including Monster Eggs and huge mushroom blocks
  • The ability to tame loyal companions such as wolves
  • New flowers
  • New mobs, including the spooky endermen and less spooky Mooshrooms
  • New biomes form the PC version such as mesas, jungles, extreme hills, and swamps
  • A new “interaction” button
  • Abandoned villages, mineshafts, and other exciting places
  • New generation feature such as vines, lakes, and monster rooms
  • Bug fixes

Earlier today the developer released a new snapshot, 14w28a, for the PC edition, revealing optimizations to the server and client, bug fixes, and enhancements.

Notable changes include:

  • Enchantments and effects now accept names instead of arbitrary IDs
  • Compressed space and time
  • Servers can now customize network compression in server properties
  • New block model format for resource packs can be considered stable and ready to use