(Ping! Zine Web Tech Magazine) – On Monday Nintendo announced the addition of three new playable characters to the hit game Super Smash Bros. Developer Masahiro Sakurai has revealed why Fire Emblem: Awakening’s main protagonist didn’t make the cut as being a playable character in the game, even though he was present in the video announcement on Monday.
In the latest issue of Japanese magazine, Famitsu, Sakurai explained that the wanted a mix of play styles in the game, and Chrom didn’t offer that, GameRant reports.
“At the end of the day, Chrom would just end up being another plain-old sword-wielder like Marth and Ike. Compared with other characters, he lacks any unique characteristics.”
Sakurai added that Robin fit perfectly into the game because of his wide range of fighting styles and attacks.
“Conversely, when the idea of including Robin came to mind, conceiving the character was so easy that I immediately saw how it would work. From standards to specials, grabs to throws, all aspects of his moveset just fell into place. Not only did he possess characteristics unlike other fighters, but he also captured the essence of the Fire Emblem series. It was perfect!”
He goes on to defend his decision of adding Lucina to the roster, even though she very similar characteristic of Marth.
“However, even though Lucina shares her physical stats and techniques with Marth, the characteristics of their attacks differ. When two such similar characters function in an even slightly different manner, I give them a separate spot on the roster since that will affect battle records and whatnot. In that sense, you could say she was very lucky to join the fray!”
You can read Sakurai’s entire translated post on NeoGaf.
Super Smash Bros. 3DS is set to launch on October 3rd, followed by the Wii U version towards the end of the year.