Tomb Raider: ‘Realism’ a Reason for Mature Rating

(Ping! Zine Web Tech Magazine) – The new Tomb Raider game will officially become available tomorrow for platforms including the Xbox 360, PlayStation 3 and PC. And along with some high anticipation, there’s also some significant talk regarding the direction in which the series is headed in.

The game is rated Mature – moving away from previous releases of Tomb Raider which had received the lesser controversial Teen rating.

So why is there content in the game this time around that makes the rating mature? Ian Livingstone, CEO of game developer Eidos, recently pushed back against claims the new Tomb Raider was made more violent following pressure created by the success of competing titles such as Call of Duty.

“There was no outside pressure to change,” he stated according to a report from The Independent. Livingstone instead emphasized the game’s focus on “realism” – something he said audiences wanted.

“The pillars of Tomb Raider are exploration and adventure, puzzle-solving and combat,” Livingston continued. The CEO also described combat as an “after-thought” in earlier versions of the title, noting it was something the company wanted to focus on with the latest release.

“To make that realistic she’s going to have to sustain damage. Previously she’d been armour plated, Teflon covered and adventurous,” he went on to say in The Independent’s report.

So it appears “gritty realism” was the actual reasoning behind the mature rating. “Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold,” reads a plot description from the website of the game.

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