What Disney’s Purchase of Star Wars Means for the Game World

(Ping! Zine Web Tech Magazine) – Disney was the talk of the town last night after the company announced its intention to acquire Star Wars-maker Lucasfilm for the sum of 4.05 billion.

The move has the chance to reinvigorate the classic sci-fi franchise and most significantly makes way for new Star Wars film with an Episode 7 anticipated for release by 2015.

Lucasfilm had been wholly owned by Star Wars creator George Lucas. Yesterday, the iconic filmmaker stated, “It’s now time for me to pass Star Wars on to a new generation of filmmakers.”

The appeal of Star Wars, meanwhile, is notably evident in the sale of related products, most significantly video games.

LucasArts, a division of Lucasfilm, has been developing highly successful game titles since its foundation in the 1980s.

“For the time being all projects are business as usual,” commented a LucasArts representative in a report appearing on Polygon.com. However, futures changes could be in the mix. A trend could see Star Wars games moving towards other platforms.

“We’re likely to focus more on social and mobile than we are on console,” commented Disney CEO Robert Iger in a conference call, according to Polygon.com.

It could also change Disney’s strategy in how titles from the popular franchise are approached. “We’ll look opportunistically at console, most likely in licensing rather than publishing, but we think that given the nature of these characters and how well known they are, and the storytelling, that they lend themselves quite nicely, as they’ve already demonstrated to the other platforms,” Iger’s statement continued.

Some gaming enthusiasts have expressed worry that Star Wars 1313 could be nixed following Disney’s high profile move. But as of now, it appears things are still good to go.

 

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