(Ping! Zine Web Tech Magazine) – The latest edition of popular city management game SimCity lacks something that usually seems pretty important: A single player mode.
The new title fully relies on multiplayer, a component of the game that caused significant server issues shortly following the title’s release. EA and game maker Maxis, though, have since moved on from the glitches (hopefully) and most recently Maxis Label GM Lucy Bradshaw explained the company’s rejection of single player via a blog post.
Bradshaw noted the inclusion didn’t fit” with the company’s “vision.” “We did not focus on the “single city in isolation” that we have delivered in past SimCities. She remarked, “We recognize that there are fans – people who love the original SimCity – who want that. But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality. The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.”
The anticipated title received a launch just earlier this month with availability for Windows and OS X.
Meanwhile, Bradshaw described how Maxis was making “innovative use of its servers” to assist game aspects such as player gifts, updating the simulation state, social world features and more. Watch the trailer for the new SimCity below: