The move arrives as the company pushes Xbox One’s cloud computing capabilities – including something called “Xbox One Compute,” a service that allows developers to harness the scalable computing power used in Microsoft data centers. It’s also something the company believes will help developers enhance their games “beyond what is generally possible.”
So why give developers free hosting? Here’s how Microsoft explained the move via Xbox Wire: “Our intent was to enable developers to take advantage of server resources in their games without having to deal with the challenges that come with building, managing and running servers at scale. So, we chose to provide cloud features that allow the game creators to push the limits of their gameplay experiences and apply the bulk of their investments to game creation, rather than server and operational resources. In fact, we even give them the cloud computing power for FREE so they can more easily transition to building games on Xbox One for the cloud.”
Xbox One’s cloud capabilities are partly based on Microsoft platform Windows Azure. Xbox One is expected to launch on November 22.