(Ping! Zine Web Tech Magazine) – Bethesda has postponed the Xbox One and PS4 version of The Elder Scrolls Online by at least six months due to “a series of unique problems,” the Examiner reports.
“It has become clear that our planned June release of the console versions isn’t going to be possible. Though we have made great progress, we have concluded that we’ll need about six months to ensure we deliver the experience our fans expect and deserve,” said Bethesda.
“We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms. Integrating our systems with each console manufacturer’s networks — which are both different from the PC/Mac system as well as different from each other—has been a challenging process.”
Due to this delay, the developer is offering players who purchased/ plays the PC and Mac versions of the game a opportunity to transfer their characters to the console versions when it is released.
“The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed. And, you don’t have to pay full price for the game twice. For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time.”
The Xbox One and PS4 version of The Elder Scrolls Online was first announced at E3 in 2013.