Xbox One Game Licensing Explained by Microsoft

Xbox_Console_RHS78_TransBG_RGB_2013(Ping! Zine Web Tech Magazine) – Ahead of E3, Microsoft has kept busy revealing more and more details regarding its upcoming Xbox One.

On Thursday, the company provided a special peak it how game licensing works on the console.

“With our modern architecture, Xbox One games will load more quickly, will be always accessible from the cloud, and there is no physical limit to the size or scope of the content provided,” stated Microsoft via its Xbox news website.

Meanwhile, the company promises that titles will arrive on a same-day release basis; that’s whether they become available online or in retail brick and mortar locations.

Below are some of the coolest things Microsoft highlighted:

-Once you install a game on Xbox One, you’ll no longer require the disc to run the title. It’s all accessed through the cloud. This also lets you log in via Xbox Live at your friend’s house to play your game.

-Giving a disc-based game to a friend: This is possible is you’ve had the friend on your friends list for at least 30 days. It’s also required that you give the game away just once.

-You can trade-in and resell games: Microsoft isn’t charging publishers, retailers and consumers for transferring titles. “We designed Xbox One so game publishers can enable you to trade in your games at participating retailers,” explained Microsoft via its Xbox website.

-Shares Games: You can invite up to ten family members to use your share games library on the console. “Just like today, a family member can play your copy of Forza Motorsport at a friend’s house. Only now, they will see not just Forza, but all of your shared games.  You can always play your games, and any one of your family members can be playing from your shared library at a given time,” states Microsoft via its website.